Saturday, 25 June 2011

FMP Diary 16 - FINAL

Well here we are. The end. what a ride! This is my final dev blog of Confetti Institute game demo of the year! Our team did something we loved and i personally think the award was a cherry on top of our cake.
Add to that people were interested to see another level even offering ideas on level locations and you know the audience saw the potential of this demo, knowing the audience got your idea and share your vision is a great feeling of accomplishment and maybe the delicious non-fatty icing on our cake! here's the gallery:

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Comic cutscene

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Trailer render

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Boss building

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Park

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Shop

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Trailer render 2

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Top of boss building

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Base of boss building

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Park 2

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Park 3

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Level pic 1

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Level pic 2

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Level pic 3

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Level pic 4

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Overview

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Gameplay 1

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Gameplay 2

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Gameplay 3

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Gameplay 4

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Gameplay 5

And so we all go off to do bigger and better things hopefully. c'est la vie folks. Ill never forget the baka ningen ive levelled up with these past 2 years. It's been fun. Shout out to Kelly, Gin, Chris, Mike, Rob, Jon and the whole GS92 crew. GG y'all. I leave you with the epic:



Bonus:

Friday, 10 June 2011

FMP Diary 15

It' been a while since i did a blog. There's a simple excuse...ive been working my f**kin ass off with little time for procrastination! grammar be damned in this post, no time to care! ive hardly even had time to play my beloved xbox! got a gf too now so my time is even more precious!

so about the fmp. im not ashamed to toot my own horn. it looks good. ive grinded and so have my awesome team (u know who u are!)im gonna do one final fmp diary with lots of pix bringing this thing up to date and possibly to a close! team fierce ftw!

Thursday, 27 January 2011

FMP Diary 14

http://www.facebook.com/photo.php?pid=6667438&l=5fba2d8376&id=718171474

im gettin a lil excited!

Friday, 3 December 2010

FMP Diary 13

Concept work for presentation

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FMP Diary 12

character illustration

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Tuesday, 2 November 2010

FMP Diary 11

A moodboard of guns. No word from the other team artist and we need to decide what weapons our characters will use. So i knocked up this plan B.

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FMP Diary 10

Concept of the character select screen. If it invokes any old-school games in you then I've done mah job! :0)

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FMP Diary 09

Concept of the side scrolling aspect of the game. No word from my team artist who was tasked with visual level design so i submitted this temp design.

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FMP Diary 08

Concept of the 3rd person section of the game. Streets area.

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FMP Diary 07

The new whos who in our story. im not 100% with it, but im just the art guy!

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FMP Diary 06

Idea for the teams service badge.

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Monday, 11 October 2010

FMP Diary 05

Mission plan revision 1

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FMP Diary 04

Teaser poster doodle

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FMP Diary 03

Initial level design

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FMP Diary 02

The initial cast of candidates for the animal defence force (ADF)

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FMP Diary 01

This is so awesome it's inspired my fmp!

http://www.catshitone.jp/

Wednesday, 28 April 2010

Year One: A story in 200 words (Or near enough)

Sometime in the 90’s. It was a lovely lazy summer school day. I used to be a fan of weed. I had 2 other friends that were into it as well. Adam, a crazy lad into Jungle and happy hardcore music. Richard was a loose cannon, the type that did dares. Not bright but painfully hilarious. I used to live near the school, so we would go to my mums house at lunchtimes and smoke a couple of joints then go back to school. One day my cousin decided to join us. Everything was fine. We were laughing, smoking and playing Sega Megadrive. So, anyway it was time to go back to school and we headed to the stairs. My cousin was first. He was half way down when he lost his footing and tumbled down the stairs. At first we rushed to see if he was ok. He was so stoned he said he was fine and asked to be left there so he could get a nice sleep. Sleep? In a crumpled heap at the bottom of some stairs? There was riotous laughter from me, Adam and Rich as we derided his weed handling abilities.

Then the front door opened and my mum walked in on the scene. I was dead!

***FIN!***

*Conclusion for anyone interested*
It turned out be good luck. She had finished work unusually early that day and was gonna relax at home. She asked what happened, we explained and then she must've thought it funny too because she told us to get him on the couch and go back to school. Our last image of him was on the couch, head back, mouth open as if trying to catching flies. We got told off more than once that afternoon for bursting out laughing for no apparent reason.

Saturday, 10 April 2010

Year One: Skill Comparison

During the easter break i fancied exploring some old artwork and re-doing it. The original piece was drawn on paper, inked, scanned into my computer then coloured in photoshop with a mouse. the 2010 version sees the whole page done in photoshop.

There was alot of materials i wanted to insert like actual wood or carpet textures, but chose to keep it all drawn to see if my skill had improved any.

chemical smile studios

Tuesday, 16 February 2010

Year One: My Game Story

I thought of a story for my action-packed game demo. lemme know what you think! Please excuse the length, a couple of sentences just ballooned into what you see here!

The future. Robots are everywhere helping humanity.
Complying to Asimov’s laws of robotics they are
incapable of harming humans.

Everything is fine until a top robotics engineer
at "Sunshine Systems" is tricked out of an important
contract by them. This order came down from
the conglomerate “UltraTech” that the company
“Sunshine Systems” belongs to. The engineer
vowed revenge against Sunshine Systems and using
some of Sunshine’s own machines destroyed their
main factory and HQ. The Sunshine boss was luckily
escorted by his security detail and survived death.
At the HQ the engineer, Jun Takezuchi, found
important files pertaining to his partner and to their
child, Lynne.

Jun had no idea that Aria, his partner and mother
to Lynne, secretly worked for UltraTech and a senior
manager at UltraTech had serious affections for her.
So much so that the senior manager at UltraTech was the guy
responsible for manipulating Jun out of his
contract, Believeing Aria would turn to him and
leave Jun.

To say Jun over-reacted is an understatement.
Consumed by rage and revenge he had Sunshines factory
rebuilt, There he decided to create an army of robots
free from Asimovs laws to kill the manager who he
knew would be far better protected by UltraTech's
heavy armour than the Sunshine CEO’s human security.

If UltraTech were to try to protect the manager and
loose personnel or equipment, well, that was their
fault!

2 years have passed. The bitter battle has spilled out
onto the streets in broad daylight conflict. The
police and military can do little but protect innocent
civilians and try to prevent mass city-wide damage.
They can and do however try to bring down as many of
the robots as they can when they have the resources.

You are part of Team 2808-T. Created in Sunshine Systems
factory, your mission is to get to the UltraTech HQ,
assault the building destroying anything in your
path and kill a certain “Mr. Dufraine”

But will you? Hacking from her local terminal was
Lynne, she actually ordered your construction without
Jun noticing amongst the vast array of robots he has.
She says she is being held captive at UltraTech and
needs you to rescue her.

So armed with Jun’s impressive tech and the choice to
ignore Asimov’s laws, what will you do? Save the
woman who created you? Or obey your mission and kill
Mr. Dufraine? Why does Lynne need rescuing
anyway? Where is Aria in all of this?
And why did’nt the CEO of UltraTech just fire
Mr Dufraine?

Whatever the case, Jun soon noticed how different you
are and now you’re up against Juns own private army,
the police, the military and the might of UltraTech!
How do you survive such impossible odds?
Errrrr........Best of luck!

Robots FTW! none of that blood and guts censorship business! also its robots!
i can throw in all kinds of nods to robots from films!

P.S. Patent Pending! ^_^

Sunday, 24 January 2010

Year One: Nendoroid Kelly

All this game research is grief-ing me, fancied a doodle. Nendoroids are just cute versions of someone characterized by big heads and small bodies. Drawing with a mouse sucks, i need a tablet!

vero